| Pages: [1] 2 |
1. short range Assault Missiles - in Ships and Modules [original thread]
Make the velocity really slow like torpedos so it makes it suck to use them at long ranges.
- by Jethro Man - at 2006.08.04 09:13:00
|
2. Cyclone solo - in Ships and Modules [original thread]
Mila Prestoc's setup is the same I currently use. Works excellent for solo pvp, can engage anything battlecruiser and lower 2v1 as long as one isnt a blackbird =X
- by Jethro Man - at 2006.07.25 18:13:00
|
3. Rupture loadout for ratting 0.0 - in Ships and Modules [original thread]
425s are lowest ammo consumptions so best to use for PvE.
- by Jethro Man - at 2006.07.21 02:40:00
|
4. Tournament, ECM and a conclusion - in Ships and Modules [original thread]
ECM is as crazy good as target painters are crazy bad.
- by Jethro Man - at 2006.07.16 00:32:00
|
5. AFs for level 3s - in Ships and Modules [original thread]
I was thinking of using either a wolf or a jaguar to do level 3 missions in, would this work better or worse compared to doing them in a artillery prophecy?
- by Jethro Man - at 2006.06.21 21:10:00
|
6. Fitting a prophecy..pls help - in Ships and Modules [original thread]
How would this fair doing level 3 missions? (republic fleet missions) Hi: 6x 650mm Tech II 1x Assault Missle Launcher Med: 1x 10mn AB 1x Webber 1x Medium Cap Booster Low: 1x Medium Armor Rep II 1x RCU 2x Adaptive Nanos 1x 800mm Plate 1x Cap pwr...
- by Jethro Man - at 2006.06.11 19:12:00
|
7. [RMR] Prophecy for Missions - in Ships and Modules [original thread]
How would this fair doing level 3 missions? (republic fleet missions) Hi: 6x 650mm Tech II 1x Assault Missle Launcher Med: 1x 10mn AB 1x Webber 1x Medium Cap Booster Low: 1x Medium Armor Rep II 2x RCU 2x Adaptive Nanos 1x 800mm Plate 5x Hobg...
- by Jethro Man - at 2006.06.10 20:58:00
|
8. AC: 125mm II vs 150mm II - in Ships and Modules [original thread]
Does this trend continue on? And for quad/dual ACs?
- by Jethro Man - at 2006.06.08 03:29:00
|
9. Typhoon setup - in Ships and Modules [original thread]
My skills are currently at the point where i have t2 medium guns (1.5mil sp), and just got torpedos(100k sp), and drones are at T2 mediums(600k sp). My support skills are decent so im not just jumping into a bs at the point tho. Which weapons syst...
- by Jethro Man - at 2006.06.08 02:48:00
|
10. Typhoon setup - in Ships and Modules [original thread]
I'm planning on using a typhoon for ratting in 0.0 serpentis rats, and was wondering what a good setup would be? I saw the stickies, but those seemed more for missions or pvp, so new help would be appriciated.
- by Jethro Man - at 2006.06.08 01:57:00
|
11. Info on new battlecruisers? - in Ships and Modules [original thread]
ah wtf, heard they were coming out mid june and assumed it would be this patch. when has kali been slatted to come out
- by Jethro Man - at 2006.06.04 07:37:00
|
12. Info on new battlecruisers? - in Ships and Modules [original thread]
I had heard there will be a new set of battlecruisers coming out with the patch as well as the new battleships. Can anyone give me some info on these new battlecruisers or links to anything on them? Thanks
- by Jethro Man - at 2006.06.03 23:29:00
|
13. Cyclone of Prophecy - in Ships and Modules [original thread]
Cyclone only has bonus to dmg, so gyro is really all I would need, but that would infringe on my armor tanking in the prophecy, hmm.
- by Jethro Man - at 2006.04.12 03:55:00
|
14. Cyclone of Prophecy - in Ships and Modules [original thread]
Hmm, didnt think about fitting projectiles ont othe prophecy, any recommendations?
- by Jethro Man - at 2006.04.11 10:56:00
|
15. Cyclone of Prophecy - in Ships and Modules [original thread]
Currently I am flying a destroyer around for level 2 missions, and am now thinking about what to shoot for level 3. I was originally planning to go for a typhoon as I love the ship, but not sure if I want to invest all that time into it. So far I ...
- by Jethro Man - at 2006.04.11 03:32:00
|
16. Tracking disruptors - in Ships and Modules [original thread]
Edited by: Jethro Man on 04/04/2006 22:03:45 These have a 100% of working right? or can they be resisted? Also what does the optimal range and falloff range mean on them? Can they miss?
- by Jethro Man - at 2006.04.04 22:03:00
|
17. Drone Bonus on ships - in Ships and Modules [original thread]
well duh? im saying for a drone based ship, how essential is the drone mod to designating one a "Drone ship"
- by Jethro Man - at 2006.03.25 06:38:00
|
18. Drone Bonus on ships - in Ships and Modules [original thread]
How essential is the 10% dmg/hp per level of skill to using drones? Like if I were to fit a ship without the drone bonus but large drone bay, would it be even worth it?
- by Jethro Man - at 2006.03.25 06:21:00
|
19. [RMR] Vexor NPC Setup - in Ships and Modules [original thread]
Redid my build, this is for pure pve tanking. I roll with a gang most of the time, so they dps I tank, but the drones still are decent dps with my added artty support. Hi: 2x Med. Nos - essential 3x 280mm Howizter T1 with plasma ammo. Hopefully w...
- by Jethro Man - at 2006.03.20 06:05:00
|
20. The Curse, or others for primarily drone platform? - in Ships and Modules [original thread]
The curse looks VERY intriguing to me right now, and the overall abilities of it, the control with noses and EW, and the fact that drones are its primary source of damage, if i understand correctly? Now, would it be best to go for this, or should...
- by Jethro Man - at 2006.03.20 03:09:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |